Samp 0.3.7 r2

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A short video demonstrates how these changes might be useful. Sound ID 0 can be used as normal to stop the current track or return the game's normal outdoor ambience.

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The game's ambience system is used for all sounds below ID 1000, which means many ambience tracks that previously didn't work should now work. To compile the client side of the plugin, you need the DirectX SDK.By default, the client part is compiled for version SA: MP 0.3. Sound ID 1 can be used disable the interior 0 ambience track (wind noise) to create fake interiors. There have been some changes to the way client's handle PlayerPlaySound. If you are filtering the 'Port' section of the query packet with a firewall, you should remove this filter. hello, samp seems to keep crashing when i use sampfuncs.asi and works if i take it out (along with the sampfuncs folder), this is the crash log Additional info: samp version: 0.3.7 R2/R1 (both dont work but crash differently) cleo: 4.1 (i heard 4.3 makes. Notes for server owners: The SA-MP query protocol is changed. SAMP 0.3.7 R2/R1 crashing with Sampfuncs 5.3.3. This vulnerability could not lead to remote code execution. Servers could send fake information coming from other servers if they could guess when the client was querying them. SA-MP 0.3.7-R2 This is a pre-release of the optional client update 0.3.7-R2, which addresses a problem with the server browser where it was vulnerable to an IP spoofing attack.

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